- red -> fillStyles=[MorphSolidFill: { start=Color: { red=92; green=49; blue=13; alpha=255}
- blue -> fillStyles=[MorphSolidFill: { start=Color: { red=18; green=77; blue=127; alpha=255}
I will now intersperse 'red' and 'blue' into the output of the previous method
private static void printDefineTextFieldsAndDefineMorphShape(final List<movietag> objects) { for(MovieTag object : objects){ if (object instanceof DefineTextField) { DefineTextField d = (DefineTextField) object; String initialText = removeHtmlTags(d.getInitialText()); if (Character.isDigit(initialText.charAt(0))){ System.out.print(initialText + " "); } else { System.out.print("\n" + initialText + " "); } } if (object instanceof DefineMorphShape){ DefineMorphShape dms = (DefineMorphShape)object; MorphSolidFill fill = (MorphSolidFill)dms.getFillStyles().get(0); String colour = "unknown"; if (fill.getEndColor().getBlue() == 13){ colour = "red"; } if (fill.getEndColor().getBlue() == 127){ colour = "blue"; } System.out.print(colour + "-"); }
This produces the following output:
0 0
Shots (SH) red-1 blue-1 red-1 1 1 blue-1 red-2 1 2 0 0
Shots (on target) red-1 1 0 0
Shots (off target) red-1 0 0
Shots (woodwork) blue-1 1 blue-1 red-1 1 0 0
Shots (blocked) blue-1 0 1 0 0 0
Attacks (AT) red-1 blue-1 red-1 blue-1 red-2 blue-2 red-2 2 2 blue-2 red-3 2 3 blue-2 red-3 3 3 blue-2 red-4 2 4 0 0
Dangerous Attacks 0 0 red-1 1 blue-1 red-1 1 1 blue-1 red-1 1 1
This brings us very close to a result. For the three results that finished 1-0 we can see that there is only one morph:
- Shots (on target) red-1 1
- Shots (off target) red-1
- Shots (blocked) blue-1 0 1 0
Now all we have to do is figure out Shots (woodwork). blue-1 1 blue-1 red-1 1 0 0. I can see two possibilities. What I have done below is insert semicolons in the natural breaks. When the first event causes a change it only affects one side, that colour goes to 100%. When an event happens on the other side it causes two changes. The 100% side goes to 50% and the 0% goes to 50%. In the example below Shots (woodwork) is the only one that starts with blue and evens out.
0 0
Shots (SH) red-1; blue-1 red-1 1 1; blue-1 red-2 1 2; 0 0
Shots (on target) red-1 1; 0 0
Shots (off target) red-1; 0 0
Shots (woodwork) blue-1 1; blue-1 red-1 1; 0 0
Shots (blocked) blue-1 0; 1 0; 0 0
Attacks (AT) red-1; blue-1 red-1; blue-1 red-2; blue-2 red-2 2 2; blue-2 red-3 2 3; blue-2 red-3 3 3; blue-2 red-4 2 4; 0 0
Dangerous Attacks 0 0 red-1 1; blue-1 red-1 1 1; blue-1 red-1 1 1;
From here I can see three possibilities:
Now we need to get more files to test our hypotheses.
Shots (SH) red-1; blue-1 red-1 1 1; blue-1 red-2 1 2; 0 0
Shots (on target) red-1 1; 0 0
Shots (off target) red-1; 0 0
Shots (woodwork) blue-1 1; blue-1 red-1 1; 0 0
Shots (blocked) blue-1 0; 1 0; 0 0
Attacks (AT) red-1; blue-1 red-1; blue-1 red-2; blue-2 red-2 2 2; blue-2 red-3 2 3; blue-2 red-3 3 3; blue-2 red-4 2 4; 0 0
Dangerous Attacks 0 0 red-1 1; blue-1 red-1 1 1; blue-1 red-1 1 1;
From here I can see three possibilities:
- Shots (woodwork) is the only one that starts with blue and then evens out. This only makes sense if updates are asynchronous - even then why make an exception for 0-0 except to be friendly to me.
- Shots (woodwork) has the only pair morph that is followed by a single number: blue-1 red-1 1 - it is also the only line with a pair morph that ends with a single number (the pair of zeros belong to the next line).
- Shots (woodwork) has the only one that starts with blue followed by a 1
Now we need to get more files to test our hypotheses.
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